Champion Basics
Champions are powerful warriors that inspire their troops in battle. To use a Champion, it must be assigned to one of your cities. Once in a city, a champion will participate in the Defense of that city, and can be sent on attacks alongside your troops!
In battle, your champion will duel any enemy champion present. The winning champion will provide a portion of their troop buffs equal to their health.
Champions increase their power by equipping mighty Weapons and Armors that lie hidden throughout the realm of Camelot.
Champion Combat
In battle, Champions take to the field first and Duel one another, attacking each other until one Champion is defeated. Champions use different stats than regular troops (Strength, Dexterity, Health, etc.). See "Equipment Items" for more on these stats.
In the duel, one champion will always be Victorious. The victorious champion provides a portion of its buffs to its allied troops equal to its remaining health. For example, if the victorious champion has 55% of its Health remaining at the end of the duel, it applies 55% of its total maximum troop buffs to its allied troops.
Even a losing champion can have an impact on the battle by weakening the potential benefit that enemy forces receive!
If no enemy champion is present, your champion will always be victorious.
Equipment Items
You can acquire Equipment items as loot from Victorious Attacks against the following tile types: Wildernesses, Barbarian Camps (Manual attacks only, not Barbarian Raids), Dark Forests, and Other Players’ Cities (Item drops, items can't be stolen from other players).
Equipment items provide two types of benefits:
1) Champion Stats, used to fight other Champions
2) Troop Buffs, which are conferred when victorious in the duel.
In battle, your champion will duel any enemy champion present. The winning champion will provide a portion of their troop buffs equal to their health.
Champions increase their power by equipping mighty Weapons and Armors that lie hidden throughout the realm of Camelot.
Champion Combat
In battle, Champions take to the field first and Duel one another, attacking each other until one Champion is defeated. Champions use different stats than regular troops (Strength, Dexterity, Health, etc.). See "Equipment Items" for more on these stats.
In the duel, one champion will always be Victorious. The victorious champion provides a portion of its buffs to its allied troops equal to its remaining health. For example, if the victorious champion has 55% of its Health remaining at the end of the duel, it applies 55% of its total maximum troop buffs to its allied troops.
Even a losing champion can have an impact on the battle by weakening the potential benefit that enemy forces receive!
If no enemy champion is present, your champion will always be victorious.
Equipment Items
You can acquire Equipment items as loot from Victorious Attacks against the following tile types: Wildernesses, Barbarian Camps (Manual attacks only, not Barbarian Raids), Dark Forests, and Other Players’ Cities (Item drops, items can't be stolen from other players).
Equipment items provide two types of benefits:
1) Champion Stats, used to fight other Champions
2) Troop Buffs, which are conferred when victorious in the duel.